In the winning mood: Affect in the Iowa gambling task

The present research aimed to test the role of mood in the Iowa Gambling Task (IGT; Bechara et al., 1994). In the IGT, participants can win or lose money by picking cards from four different decks. They have to learn by experience that two decks are overall advantageous and two decks are overall dis...

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Bibliographic Details
Main Authors: Marieke de Vries, Rob W. Holland, Cilia L. M. Witteman, Gisela Böhm, Wibecke Brun
Format: Article
Language:English
Published: Cambridge University Press 2008-01-01
Series:Judgment and Decision Making
Subjects:
Online Access:https://www.cambridge.org/core/product/identifier/S1930297500000152/type/journal_article