In the winning mood: Affect in the Iowa gambling task

The present research aimed to test the role of mood in the Iowa Gambling Task (IGT; Bechara et al., 1994). In the IGT, participants can win or lose money by picking cards from four different decks. They have to learn by experience that two decks are overall advantageous and two decks are overall dis...

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Main Authors: Marieke de Vries, Rob W. Holland, Cilia L. M. Witteman, Gisela Böhm, Wibecke Brun
Format: Article
Language:English
Published: Cambridge University Press 2008-01-01
Series:Judgment and Decision Making
Subjects:
Online Access:https://www.cambridge.org/core/product/identifier/S1930297500000152/type/journal_article
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author Marieke de Vries
Rob W. Holland
Cilia L. M. Witteman
Gisela Böhm
Wibecke Brun
author_facet Marieke de Vries
Rob W. Holland
Cilia L. M. Witteman
Gisela Böhm
Wibecke Brun
author_sort Marieke de Vries
collection DOAJ
description The present research aimed to test the role of mood in the Iowa Gambling Task (IGT; Bechara et al., 1994). In the IGT, participants can win or lose money by picking cards from four different decks. They have to learn by experience that two decks are overall advantageous and two decks are overall disadvantageous. Previous studies have shown that at an early stage in this card-game, players begin to display a tendency towards the advantageous decks. Subsequent research suggested that at this stage, people base their decisions on conscious gut feelings (Wagar & Dixon, 2006). Based on empirical evidence for the relation between mood and cognitive processing-styles, we expected and consistently found that, compared to a negative mood state, reported and induced positive mood states increased this early tendency towards advantageous decks. Our results provide support for the idea that a positive mood causes stronger reliance on affective signals in decision-making than a negative mood.
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spelling doaj.art-08c727d6962c4524b895920b7b97f27d2023-09-03T10:05:04ZengCambridge University PressJudgment and Decision Making1930-29752008-01-013425010.1017/S1930297500000152In the winning mood: Affect in the Iowa gambling taskMarieke de Vries0Rob W. Holland1Cilia L. M. Witteman2Gisela BöhmWibecke BrunBehavioural Science Institute, Radboud University NijmegenBehavioural Science Institute, Radboud University NijmegenBehavioural Science Institute, Radboud University NijmegenThe present research aimed to test the role of mood in the Iowa Gambling Task (IGT; Bechara et al., 1994). In the IGT, participants can win or lose money by picking cards from four different decks. They have to learn by experience that two decks are overall advantageous and two decks are overall disadvantageous. Previous studies have shown that at an early stage in this card-game, players begin to display a tendency towards the advantageous decks. Subsequent research suggested that at this stage, people base their decisions on conscious gut feelings (Wagar & Dixon, 2006). Based on empirical evidence for the relation between mood and cognitive processing-styles, we expected and consistently found that, compared to a negative mood state, reported and induced positive mood states increased this early tendency towards advantageous decks. Our results provide support for the idea that a positive mood causes stronger reliance on affective signals in decision-making than a negative mood.https://www.cambridge.org/core/product/identifier/S1930297500000152/type/journal_articlemooddecision-makinggut feelingsIowa gambling taskintuition
spellingShingle Marieke de Vries
Rob W. Holland
Cilia L. M. Witteman
Gisela Böhm
Wibecke Brun
In the winning mood: Affect in the Iowa gambling task
Judgment and Decision Making
mood
decision-making
gut feelings
Iowa gambling task
intuition
title In the winning mood: Affect in the Iowa gambling task
title_full In the winning mood: Affect in the Iowa gambling task
title_fullStr In the winning mood: Affect in the Iowa gambling task
title_full_unstemmed In the winning mood: Affect in the Iowa gambling task
title_short In the winning mood: Affect in the Iowa gambling task
title_sort in the winning mood affect in the iowa gambling task
topic mood
decision-making
gut feelings
Iowa gambling task
intuition
url https://www.cambridge.org/core/product/identifier/S1930297500000152/type/journal_article
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AT giselabohm inthewinningmoodaffectintheiowagamblingtask
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