In the winning mood: Affect in the Iowa gambling task

The present research aimed to test the role of mood in the Iowa Gambling Task (IGT; Bechara et al., 1994). In the IGT, participants can win or lose money by picking cards from four different decks. They have to learn by experience that two decks are overall advantageous and two decks are overall dis...

Volledige beschrijving

Bibliografische gegevens
Hoofdauteurs: Marieke de Vries, Rob W. Holland, Cilia L. M. Witteman, Gisela Böhm, Wibecke Brun
Formaat: Artikel
Taal:English
Gepubliceerd in: Cambridge University Press 2008-01-01
Reeks:Judgment and Decision Making
Onderwerpen:
Online toegang:https://www.cambridge.org/core/product/identifier/S1930297500000152/type/journal_article

Gelijkaardige items