Applying LCS/XCS to the RTS Games Domain
Real-Time Strategy games (RTS) are representatives of the highest class of computational complexity in computer game genres. To cope with the high complexity of the state-action space of RTS game worlds, various Machine Learning algorithms are being used and researched extensively. In this article,...
Main Authors: | , |
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Format: | Article |
Language: | English |
Published: |
Faculty of Mechanical Engineering in Slavonski Brod, Faculty of Electrical Engineering in Osijek, Faculty of Civil Engineering in Osijek
2021-01-01
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Series: | Tehnički Vjesnik |
Subjects: | |
Online Access: | https://hrcak.srce.hr/file/385035 |