The Pedagogical Value of Creating Accessible Games: A Case Study with Higher Education Students
The potential of games in empowering underrepresented groups is a central theme in the field of media studies. However, to ensure that everyone can benefit from them, it is necessary to ensure that they are inclusive and accessible. In the present work, we have implemented a Participatory Action Res...
Main Authors: | , , |
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Format: | Article |
Language: | English |
Published: |
MDPI AG
2022-01-01
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Series: | Multimodal Technologies and Interaction |
Subjects: | |
Online Access: | https://www.mdpi.com/2414-4088/6/2/10 |