The Pedagogical Value of Creating Accessible Games: A Case Study with Higher Education Students

The potential of games in empowering underrepresented groups is a central theme in the field of media studies. However, to ensure that everyone can benefit from them, it is necessary to ensure that they are inclusive and accessible. In the present work, we have implemented a Participatory Action Res...

Full description

Bibliographic Details
Main Authors: Carla Sousa, José Carlos Neves, Manuel José Damásio
Format: Article
Language:English
Published: MDPI AG 2022-01-01
Series:Multimodal Technologies and Interaction
Subjects:
Online Access:https://www.mdpi.com/2414-4088/6/2/10