Gaminguistics: Proposing an Ethnography of Communication for Video Game Avatars

This study attempts to revisit the ethnography of communication in video games with avatars as the axis of communication connecting the games and the gamers. Employing Aarseth’s textonomy Rehak’s avatar’s life cycle Lury’s prosthetic culture avatar’s theory and Hymes’ ethnography of communication as...

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Bibliographic Details
Main Authors: Giyoto Giyoto, SF. Luthfie Arguby Purnomo, Lilik Untari, SF. Lukfianka Sanjaya Purnama, Nur Asiyah
Format: Article
Language:English
Published: Journal of Social Studies Education Research 2019-09-01
Series:Journal of Social Studies Education Research
Subjects:
Online Access:https://jsser.org/index.php/jsser/article/view/861