Gaminguistics: Proposing an Ethnography of Communication for Video Game Avatars
This study attempts to revisit the ethnography of communication in video games with avatars as the axis of communication connecting the games and the gamers. Employing Aarseth’s textonomy Rehak’s avatar’s life cycle Lury’s prosthetic culture avatar’s theory and Hymes’ ethnography of communication as...
Main Authors: | , , , , |
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Format: | Article |
Language: | English |
Published: |
Journal of Social Studies Education Research
2019-09-01
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Series: | Journal of Social Studies Education Research |
Subjects: | |
Online Access: | https://jsser.org/index.php/jsser/article/view/861 |