Investigating effects of digital gamification-based language learning: a systematic review

The purpose of this study is to investigate and synthesize the trends and key findings of the studies related to gamification as a new method in the field of learning a Foreign language (LFL) over the past 11 years. Databases including Web of Science, ERIC, and Scopus were searched for this purpose,...

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Bibliographic Details
Main Authors: Hossein Dehganzadeh, Hojjat Dehganzadeh
Format: Article
Language:English
Published: University of Tabriz 2020-06-01
Series:Journal of English Language Teaching and Learning
Subjects:
Online Access:https://elt.tabrizu.ac.ir/article_10676_8e122c05200e2787bb5b363e896bc632.pdf