Investigating effects of digital gamification-based language learning: a systematic review
The purpose of this study is to investigate and synthesize the trends and key findings of the studies related to gamification as a new method in the field of learning a Foreign language (LFL) over the past 11 years. Databases including Web of Science, ERIC, and Scopus were searched for this purpose,...
Main Authors: | , |
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Format: | Article |
Language: | English |
Published: |
University of Tabriz
2020-06-01
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Series: | Journal of English Language Teaching and Learning |
Subjects: | |
Online Access: | https://elt.tabrizu.ac.ir/article_10676_8e122c05200e2787bb5b363e896bc632.pdf |