Digital Gamification Tools to Enhance Vaccine Uptake: Scoping Review

BackgroundGamification has been used successfully to promote various desired health behaviors. Previous studies have used gamification to achieve desired health behaviors or facilitate their learning about health. ObjectiveIn this scoping review, we aimed to descr...

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Bibliographic Details
Main Authors: Hina Hakim, S Michelle Driedger, Dominique Gagnon, Julien Chevrier, Geneviève Roch, Eve Dubé, Holly O Witteman
Format: Article
Language:English
Published: JMIR Publications 2024-02-01
Series:JMIR Serious Games
Online Access:https://games.jmir.org/2024/1/e47257