The Status of Video Games as Self-Involving Interactive Fictions: Fuzzy Intervals and Hard Identifications

The goal of this paper is to see how mental and language representations are unique from a video-game perspective, using two main criteria. First, I will posit that the level of being both an interactive work of fiction and a self-involving interactive fiction belongs to a fuzzy interval and that so...

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Bibliographic Details
Main Author: Kristina Šekrst
Format: Article
Language:English
Published: University of Zadar 2023-11-01
Series:[sic]
Online Access:http://www.sic-journal.org/ArticleView.aspx?aid=733