Comparison of gamification and role-playing education on nursing students’ cardiopulmonary resuscitation self-efficacy
Abstract Background Cardiopulmonary resuscitation (CPR) is one of the most fundamental skills a nursing student should be trained in. Gamification in education involves using game elements to increase motivation, engagement, and personalization of the learning process. The gamification method create...
Main Authors: | , , , , |
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Format: | Article |
Language: | English |
Published: |
BMC
2024-03-01
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Series: | BMC Medical Education |
Subjects: | |
Online Access: | https://doi.org/10.1186/s12909-024-05230-7 |