Developing a novel psychographic-behavioral qualitative mapping method for exergames
Location-based augmented reality games, used in several smartphone devices, have the potential to improve health outcomes by transforming gaming from a sedentary leisure pursuit to an active leisure pursuit thus having positive physical, psychological and social implications. We consider two games,...
Main Authors: | , , , , |
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Format: | Article |
Language: | English |
Published: |
Serious Games Society
2021-06-01
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Series: | International Journal of Serious Games |
Subjects: | |
Online Access: | http://journal.seriousgamessociety.org/index.php/IJSG/article/view/422 |