Developing a novel psychographic-behavioral qualitative mapping method for exergames

Location-based augmented reality games, used in several smartphone devices, have the potential to improve health outcomes by transforming gaming from a sedentary leisure pursuit to an active leisure pursuit thus having positive physical, psychological and social implications. We consider two games,...

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Bibliographic Details
Main Authors: James Smith, Matthew D Lee, Louise A Ellis, Kiran Ijaz, Kathleen Yin
Format: Article
Language:English
Published: Serious Games Society 2021-06-01
Series:International Journal of Serious Games
Subjects:
Online Access:http://journal.seriousgamessociety.org/index.php/IJSG/article/view/422