Gamified Learning and Assessment Using ARCS with Next-Generation AIoMT Integrated 3D Animation and Virtual Reality Simulation

In higher education institutions (HEI), particularly in biology and medical education, the use of 3D animation, virtual reality, and simulation offers great potential in terms of enhancing learning and engaging students. Higher education researchers are still investigating virtual reality’s possibil...

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Main Authors: Abhishek Kumar, Abdul Khader Jilani Saudagar, Mohammed Alkhathami, Badr Alsamani, Muhammad Badruddin Khan, Mozaherul Hoque Abul Hasanat, Zakir Hussain Ahmed, Ankit Kumar, Bhavana Srinivasan
Format: Article
Language:English
Published: MDPI AG 2023-02-01
Series:Electronics
Subjects:
Online Access:https://www.mdpi.com/2079-9292/12/4/835
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author Abhishek Kumar
Abdul Khader Jilani Saudagar
Mohammed Alkhathami
Badr Alsamani
Muhammad Badruddin Khan
Mozaherul Hoque Abul Hasanat
Zakir Hussain Ahmed
Ankit Kumar
Bhavana Srinivasan
author_facet Abhishek Kumar
Abdul Khader Jilani Saudagar
Mohammed Alkhathami
Badr Alsamani
Muhammad Badruddin Khan
Mozaherul Hoque Abul Hasanat
Zakir Hussain Ahmed
Ankit Kumar
Bhavana Srinivasan
author_sort Abhishek Kumar
collection DOAJ
description In higher education institutions (HEI), particularly in biology and medical education, the use of 3D animation, virtual reality, and simulation offers great potential in terms of enhancing learning and engaging students. Higher education researchers are still investigating virtual reality’s possibilities and outcomes in various fields. This study focuses on the effects of 3D gamification using an Artificial Intelligence integrated Internet of Medical Things (AIoMT) implemented with virtual reality application for biology and medical students to learn about the human brain. Nowadays, both theoretical and practical education frequently incorporate virtual reality and augmented reality. Virtual tours of the human body’s systems are offered to biology students so that they may comprehend such systems’ functions. This study focuses on the use of 3D animation, virtual reality, and simulation in medical education, with a specific focus on the effects of a 3D gamification app using the Internet of Medical Things (AIoMT) on medical professionals’ passion for learning. This study uses the ARCS model and SEM analysis to examine the impact of virtual reality on students’ motivation and learning. The results show that virtual reality positively impacts motivation and the understanding of the concept-to-execution process through practice and simulation-based training. To assess how well students are learning, what they are analyzing, and how well they can understand the objects of analysis, a 3D-simulation-based and user-feedback-based design has been developed using the proposed research methodology. According to this article’s findings, a smartphone app that uses virtual reality can help medical professionals better understand the concept-to-execution process through practice. VR simulation-based training, as well as Biology teachers or medical colleges, can offer high-definition 3D VR models rather than organs in jars to understand the human anatomy and its functions more experientially and effectively.
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spelling doaj.art-0fca92a9741845d9bcea59607684f58e2023-11-16T20:10:43ZengMDPI AGElectronics2079-92922023-02-0112483510.3390/electronics12040835Gamified Learning and Assessment Using ARCS with Next-Generation AIoMT Integrated 3D Animation and Virtual Reality SimulationAbhishek Kumar0Abdul Khader Jilani Saudagar1Mohammed Alkhathami2Badr Alsamani3Muhammad Badruddin Khan4Mozaherul Hoque Abul Hasanat5Zakir Hussain Ahmed6Ankit Kumar7Bhavana Srinivasan8School of Artificial Intelligence and Data Science, Indian Institute of Technology, Jodhpur 342030, IndiaInformation Systems Department, College of Computer and Information Sciences, Imam Mohammad Ibn Saud Islamic University (IMSIU), Riyadh 11432, Saudi ArabiaInformation Systems Department, College of Computer and Information Sciences, Imam Mohammad Ibn Saud Islamic University (IMSIU), Riyadh 11432, Saudi ArabiaInformation Systems Department, College of Computer and Information Sciences, Imam Mohammad Ibn Saud Islamic University (IMSIU), Riyadh 11432, Saudi ArabiaInformation Systems Department, College of Computer and Information Sciences, Imam Mohammad Ibn Saud Islamic University (IMSIU), Riyadh 11432, Saudi ArabiaInformation Systems Department, College of Computer and Information Sciences, Imam Mohammad Ibn Saud Islamic University (IMSIU), Riyadh 11432, Saudi ArabiaMathematics Department, College of Science, Imam Mohammad Ibn Saud Islamic University (IMSIU), Riyadh 11432, Saudi ArabiaDepartment of Computer Engineering & Applications, GLA University, Mathura 281406, IndiaDepartment of Animation & Virtual Reality, JAIN (Deemed to be University), Bangalore 560069, IndiaIn higher education institutions (HEI), particularly in biology and medical education, the use of 3D animation, virtual reality, and simulation offers great potential in terms of enhancing learning and engaging students. Higher education researchers are still investigating virtual reality’s possibilities and outcomes in various fields. This study focuses on the effects of 3D gamification using an Artificial Intelligence integrated Internet of Medical Things (AIoMT) implemented with virtual reality application for biology and medical students to learn about the human brain. Nowadays, both theoretical and practical education frequently incorporate virtual reality and augmented reality. Virtual tours of the human body’s systems are offered to biology students so that they may comprehend such systems’ functions. This study focuses on the use of 3D animation, virtual reality, and simulation in medical education, with a specific focus on the effects of a 3D gamification app using the Internet of Medical Things (AIoMT) on medical professionals’ passion for learning. This study uses the ARCS model and SEM analysis to examine the impact of virtual reality on students’ motivation and learning. The results show that virtual reality positively impacts motivation and the understanding of the concept-to-execution process through practice and simulation-based training. To assess how well students are learning, what they are analyzing, and how well they can understand the objects of analysis, a 3D-simulation-based and user-feedback-based design has been developed using the proposed research methodology. According to this article’s findings, a smartphone app that uses virtual reality can help medical professionals better understand the concept-to-execution process through practice. VR simulation-based training, as well as Biology teachers or medical colleges, can offer high-definition 3D VR models rather than organs in jars to understand the human anatomy and its functions more experientially and effectively.https://www.mdpi.com/2079-9292/12/4/835gamificationARCSAIoMT3D animationICTvirtual reality simulation
spellingShingle Abhishek Kumar
Abdul Khader Jilani Saudagar
Mohammed Alkhathami
Badr Alsamani
Muhammad Badruddin Khan
Mozaherul Hoque Abul Hasanat
Zakir Hussain Ahmed
Ankit Kumar
Bhavana Srinivasan
Gamified Learning and Assessment Using ARCS with Next-Generation AIoMT Integrated 3D Animation and Virtual Reality Simulation
Electronics
gamification
ARCS
AIoMT
3D animation
ICT
virtual reality simulation
title Gamified Learning and Assessment Using ARCS with Next-Generation AIoMT Integrated 3D Animation and Virtual Reality Simulation
title_full Gamified Learning and Assessment Using ARCS with Next-Generation AIoMT Integrated 3D Animation and Virtual Reality Simulation
title_fullStr Gamified Learning and Assessment Using ARCS with Next-Generation AIoMT Integrated 3D Animation and Virtual Reality Simulation
title_full_unstemmed Gamified Learning and Assessment Using ARCS with Next-Generation AIoMT Integrated 3D Animation and Virtual Reality Simulation
title_short Gamified Learning and Assessment Using ARCS with Next-Generation AIoMT Integrated 3D Animation and Virtual Reality Simulation
title_sort gamified learning and assessment using arcs with next generation aiomt integrated 3d animation and virtual reality simulation
topic gamification
ARCS
AIoMT
3D animation
ICT
virtual reality simulation
url https://www.mdpi.com/2079-9292/12/4/835
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