Reimagining how to understand learning game experiences: a qualitative and exploratory case study
Abstract While the use of games for learning in higher education is well established, existing research provides limited understanding of individual experiences that shape engagement and learning in collaborative learning games. Insights into players’ individual experiences can, however, contribute...
Main Authors: | , , |
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Format: | Article |
Language: | English |
Published: |
SpringerOpen
2023-02-01
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Series: | Smart Learning Environments |
Subjects: | |
Online Access: | https://doi.org/10.1186/s40561-023-00234-0 |