Reimagining how to understand learning game experiences: a qualitative and exploratory case study

Abstract While the use of games for learning in higher education is well established, existing research provides limited understanding of individual experiences that shape engagement and learning in collaborative learning games. Insights into players’ individual experiences can, however, contribute...

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Bibliographic Details
Main Authors: Håvard Almås, Felix Pinkow, Fay Giæver
Format: Article
Language:English
Published: SpringerOpen 2023-02-01
Series:Smart Learning Environments
Subjects:
Online Access:https://doi.org/10.1186/s40561-023-00234-0