Gamification and multigamification in the workplace: Expanding the ludic dimensions of work and challenging the work/play dichotomy

Gamification approaches in the workplace are encountering strong and passionate critics as well as dedicated proponents as the very notions of games, play, and work are being reconsidered and reframed. Workplaces are incorporating increasing varieties of concurrent and emerging games; some of these...

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Bibliographic Details
Main Author: Jo Ann Oravec
Format: Article
Language:English
Published: Masaryk University 2015-10-01
Series:Cyberpsychology: Journal of Psychosocial Research on Cyberpspace
Subjects:
Online Access:https://cyberpsychology.eu/article/view/4345