Gamification and multigamification in the workplace: Expanding the ludic dimensions of work and challenging the work/play dichotomy
Gamification approaches in the workplace are encountering strong and passionate critics as well as dedicated proponents as the very notions of games, play, and work are being reconsidered and reframed. Workplaces are incorporating increasing varieties of concurrent and emerging games; some of these...
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Format: | Article |
Language: | English |
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Masaryk University
2015-10-01
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Series: | Cyberpsychology: Journal of Psychosocial Research on Cyberpspace |
Subjects: | |
Online Access: | https://cyberpsychology.eu/article/view/4345 |