We Used to Win, We Used to Lose, We Used to Play: Simulacra, Hypo-Ludicity and the Lost Art of Losing

This article is concerned with the modern design of digital games, in particular their formulation as experiences for consumers rather than players. Utilizing Baudrillard’s concept of the simulacra as an analytical probe, this article discusses the simulations of winning, losing and playing evident...

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Bibliographic Details
Main Author: Tarik Sabry
Format: Article
Language:English
Published: University of Westminster Press 2017-06-01
Series:Westminster Papers in Communication and Culture
Subjects:
Online Access:https://www.westminsterpapers.org/article/id/182/