We Used to Win, We Used to Lose, We Used to Play: Simulacra, Hypo-Ludicity and the Lost Art of Losing
This article is concerned with the modern design of digital games, in particular their formulation as experiences for consumers rather than players. Utilizing Baudrillard’s concept of the simulacra as an analytical probe, this article discusses the simulations of winning, losing and playing evident...
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Format: | Article |
Language: | English |
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University of Westminster Press
2017-06-01
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Series: | Westminster Papers in Communication and Culture |
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Online Access: | https://www.westminsterpapers.org/article/id/182/ |