We Used to Win, We Used to Lose, We Used to Play: Simulacra, Hypo-Ludicity and the Lost Art of Losing

This article is concerned with the modern design of digital games, in particular their formulation as experiences for consumers rather than players. Utilizing Baudrillard’s concept of the simulacra as an analytical probe, this article discusses the simulations of winning, losing and playing evident...

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Main Author: Tarik Sabry
Format: Article
Language:English
Published: University of Westminster Press 2017-06-01
Series:Westminster Papers in Communication and Culture
Subjects:
Online Access:https://www.westminsterpapers.org/article/id/182/
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author Tarik Sabry
author_facet Tarik Sabry
author_sort Tarik Sabry
collection DOAJ
description This article is concerned with the modern design of digital games, in particular their formulation as experiences for consumers rather than players. Utilizing Baudrillard’s concept of the simulacra as an analytical probe, this article discusses the simulations of winning, losing and playing evident in today’s digital game products. Building upon the author’s previous work, which introduced the twin concepts of hyper- and contra-ludicity to game studies, this article argues that the recent invasion of hypo-ludicity into game design sets a dangerous precedent for digital games as games as opposed to entertainment media. While hyper-ludicity empowers and contra-ludicity challenges, hypoludicity is characterized by its emptiness; of empowerment, of challenge, of agency. Anchoring the discussion in analyses of popular game systems, design features and mechanics, the article ultimately illustrates the prevalence of simulacra within today’s digital game products, and how this undermines the very notion of winning, losing and even playing.
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spelling doaj.art-110a6123d92b47d0bc71e543e74d99e92022-12-21T18:24:46ZengUniversity of Westminster PressWestminster Papers in Communication and Culture1744-67162017-06-019110.16997/wpcc.147We Used to Win, We Used to Lose, We Used to Play: Simulacra, Hypo-Ludicity and the Lost Art of LosingTarik Sabry0Communication and Media Research Institute University of WestminsterThis article is concerned with the modern design of digital games, in particular their formulation as experiences for consumers rather than players. Utilizing Baudrillard’s concept of the simulacra as an analytical probe, this article discusses the simulations of winning, losing and playing evident in today’s digital game products. Building upon the author’s previous work, which introduced the twin concepts of hyper- and contra-ludicity to game studies, this article argues that the recent invasion of hypo-ludicity into game design sets a dangerous precedent for digital games as games as opposed to entertainment media. While hyper-ludicity empowers and contra-ludicity challenges, hypoludicity is characterized by its emptiness; of empowerment, of challenge, of agency. Anchoring the discussion in analyses of popular game systems, design features and mechanics, the article ultimately illustrates the prevalence of simulacra within today’s digital game products, and how this undermines the very notion of winning, losing and even playing.https://www.westminsterpapers.org/article/id/182/winsimulacraplayhypo-ludicitygamelose
spellingShingle Tarik Sabry
We Used to Win, We Used to Lose, We Used to Play: Simulacra, Hypo-Ludicity and the Lost Art of Losing
Westminster Papers in Communication and Culture
win
simulacra
play
hypo-ludicity
game
lose
title We Used to Win, We Used to Lose, We Used to Play: Simulacra, Hypo-Ludicity and the Lost Art of Losing
title_full We Used to Win, We Used to Lose, We Used to Play: Simulacra, Hypo-Ludicity and the Lost Art of Losing
title_fullStr We Used to Win, We Used to Lose, We Used to Play: Simulacra, Hypo-Ludicity and the Lost Art of Losing
title_full_unstemmed We Used to Win, We Used to Lose, We Used to Play: Simulacra, Hypo-Ludicity and the Lost Art of Losing
title_short We Used to Win, We Used to Lose, We Used to Play: Simulacra, Hypo-Ludicity and the Lost Art of Losing
title_sort we used to win we used to lose we used to play simulacra hypo ludicity and the lost art of losing
topic win
simulacra
play
hypo-ludicity
game
lose
url https://www.westminsterpapers.org/article/id/182/
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