Elaboration and validation of the scale to measure the experience on gamification in education (EGAMEDU)
Nowadays, we talk about the use of gamification in education, an active methodology that consists of the use of mechanics, design or game structures in class. With this type of methodology, the effort is rewarded, which is treated as a motivating tool in class. There is no valid or well-structured i...
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Format: | Article |
Language: | English |
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OmniaScience
2022-03-01
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Series: | Journal of Technology and Science Education |
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Online Access: | http://www.jotse.org/index.php/jotse/article/view/1505 |
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author | María-Elena Parra-González Adrián Segura-Robles Antonio-José Moreno-Guerrero Jesús López-Belmonte |
author_facet | María-Elena Parra-González Adrián Segura-Robles Antonio-José Moreno-Guerrero Jesús López-Belmonte |
author_sort | María-Elena Parra-González |
collection | DOAJ |
description | Nowadays, we talk about the use of gamification in education, an active methodology that consists of the use of mechanics, design or game structures in class. With this type of methodology, the effort is rewarded, which is treated as a motivating tool in class. There is no valid or well-structured instrument to measure gamification properly in education. This research arises from the need to develop and validate an instrument to measure the experience on gamification in educational contexts (EGAMEDU) as a useful tool of diagnosis so that the teaching staff can guide their teaching practice toward the use of this methodology. The sample used for the validation of the questionnaire is composed of 401 participants related to education and gamified experiences. The results show good validity indexes and a factorial structure according to the one proposed in the theory. |
first_indexed | 2024-12-18T05:37:20Z |
format | Article |
id | doaj.art-11592c6bb27b4ce68edfc894d1914a41 |
institution | Directory Open Access Journal |
issn | 2013-6374 |
language | English |
last_indexed | 2024-12-18T05:37:20Z |
publishDate | 2022-03-01 |
publisher | OmniaScience |
record_format | Article |
series | Journal of Technology and Science Education |
spelling | doaj.art-11592c6bb27b4ce68edfc894d1914a412022-12-21T21:19:15ZengOmniaScienceJournal of Technology and Science Education2013-63742022-03-0112121722910.3926/jotse.1505296Elaboration and validation of the scale to measure the experience on gamification in education (EGAMEDU)María-Elena Parra-González0Adrián Segura-Robles1Antonio-José Moreno-Guerrero2Jesús López-Belmonte3University of GranadaUniversity of GranadaUniversity of GranadaUniversity of GranadaNowadays, we talk about the use of gamification in education, an active methodology that consists of the use of mechanics, design or game structures in class. With this type of methodology, the effort is rewarded, which is treated as a motivating tool in class. There is no valid or well-structured instrument to measure gamification properly in education. This research arises from the need to develop and validate an instrument to measure the experience on gamification in educational contexts (EGAMEDU) as a useful tool of diagnosis so that the teaching staff can guide their teaching practice toward the use of this methodology. The sample used for the validation of the questionnaire is composed of 401 participants related to education and gamified experiences. The results show good validity indexes and a factorial structure according to the one proposed in the theory.http://www.jotse.org/index.php/jotse/article/view/1505validation, educational innovation, gamification, egamedu |
spellingShingle | María-Elena Parra-González Adrián Segura-Robles Antonio-José Moreno-Guerrero Jesús López-Belmonte Elaboration and validation of the scale to measure the experience on gamification in education (EGAMEDU) Journal of Technology and Science Education validation, educational innovation, gamification, egamedu |
title | Elaboration and validation of the scale to measure the experience on gamification in education (EGAMEDU) |
title_full | Elaboration and validation of the scale to measure the experience on gamification in education (EGAMEDU) |
title_fullStr | Elaboration and validation of the scale to measure the experience on gamification in education (EGAMEDU) |
title_full_unstemmed | Elaboration and validation of the scale to measure the experience on gamification in education (EGAMEDU) |
title_short | Elaboration and validation of the scale to measure the experience on gamification in education (EGAMEDU) |
title_sort | elaboration and validation of the scale to measure the experience on gamification in education egamedu |
topic | validation, educational innovation, gamification, egamedu |
url | http://www.jotse.org/index.php/jotse/article/view/1505 |
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