Effects of Augmented Reality on Student Achievement and Self-Efficacy in Vocational Education and Training
This study aimed to test the impact of augmented reality (AR) use on student achievement and self-efficacy in vocational education and training. For this purpose, a marker-based AR application, called HardwareAR, was developed. HardwareAR provides information about characteristics of hardware compon...
Main Authors: | , |
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Format: | Article |
Language: | English |
Published: |
European Research Network Vocational Education and Training (VETNET)
2018-04-01
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Series: | International Journal for Research in Vocational Education and Training |
Subjects: | |
Online Access: | https://journals.sub.uni-hamburg.de/hup2/IJRVET/article/view/235 |