Gamification in Duolingo App on Improving English Listening Proficiency of Junior High School Students

Gamification is considered as a strategy to involve students in solving problems related to learning English, rather than playing games. Duolingo, an application that uses gamification, is suitable for junior high school students as a formal classroom setting in English learning. This study aimed at...

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Bibliographic Details
Main Authors: Umniyah Juman Rosyidah, Ekaning Dewanti Laksmi, Mirjam Anugerahwati
Format: Article
Language:English
Published: Institut Agama Islam Negeri (IAIN) Curup 2023-05-01
Series:English Franca: Academic Journal of English Language and Education
Subjects:
Online Access:http://journal.iaincurup.ac.id/index.php/english/article/view/5377