Gamification in Duolingo App on Improving English Listening Proficiency of Junior High School Students
Gamification is considered as a strategy to involve students in solving problems related to learning English, rather than playing games. Duolingo, an application that uses gamification, is suitable for junior high school students as a formal classroom setting in English learning. This study aimed at...
Main Authors: | , , |
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Format: | Article |
Language: | English |
Published: |
Institut Agama Islam Negeri (IAIN) Curup
2023-05-01
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Series: | English Franca: Academic Journal of English Language and Education |
Subjects: | |
Online Access: | http://journal.iaincurup.ac.id/index.php/english/article/view/5377 |