Grapefruit, ou le détournement des jeux vidéo par les règles
This article proposes to explore the concept of videogames rules by Salen and Zimmerman through the work of Yoko Ono, specifically the event scores or performative instructions published in Grapefruit (2000 [1964]). To do so, the authors have created an interactive experience based on four event sco...
Main Authors: | , |
---|---|
Format: | Article |
Language: | fra |
Published: |
Laboratoire Experice
2023-12-01
|
Series: | Sciences du Jeu |
Subjects: | |
Online Access: | http://journals.openedition.org/sdj/6326 |