USABILITY STUDY OF THE DIGITAL GAME SOLITAIREQUIZ IN A GROUP OF ELDERLY
The increasing number of elderly in Brazil, ends up generating the growth of a population without work activities. Digital games are emerging as an option that is being used often to offer distraction, fun, physical and mental health to the elderly. This article presents the analysis of the use of S...
Main Authors: | , , , |
---|---|
Format: | Article |
Language: | English |
Published: |
Pontifícia Universidade Católica do Rio de Janeiro
2020-12-01
|
Series: | Ergodesign & HCI |
Online Access: | http://periodicos.puc-rio.br/index.php/revistaergodesign-hci/article/view/1439 |