USABILITY STUDY OF THE DIGITAL GAME SOLITAIREQUIZ IN A GROUP OF ELDERLY

The increasing number of elderly in Brazil, ends up generating the growth of a population without work activities. Digital games are emerging as an option that is being used often to offer distraction, fun, physical and mental health to the elderly. This article presents the analysis of the use of S...

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Bibliographic Details
Main Authors: Ana Elisa Pillon, Bianca Antonio Gomes, Bruna Andrade da Silva, Vania Ribas Ulbricht
Format: Article
Language:English
Published: Pontifícia Universidade Católica do Rio de Janeiro 2020-12-01
Series:Ergodesign & HCI
Online Access:http://periodicos.puc-rio.br/index.php/revistaergodesign-hci/article/view/1439