Multiparty Compatibility for Concurrent Objects

Objects and actors are communicating state machines, offering and consuming different services at different points in their lifecycle. Two complementary challenges arise when programming such systems. When objects interact, their state machines must be "compatible", so that services are re...

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Bibliographic Details
Main Authors: Roly Perera, Julien Lange, Simon J. Gay
Format: Article
Language:English
Published: Open Publishing Association 2016-06-01
Series:Electronic Proceedings in Theoretical Computer Science
Online Access:http://arxiv.org/pdf/1606.05943v1