Multiparty Compatibility for Concurrent Objects
Objects and actors are communicating state machines, offering and consuming different services at different points in their lifecycle. Two complementary challenges arise when programming such systems. When objects interact, their state machines must be "compatible", so that services are re...
Main Authors: | , , |
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Format: | Article |
Language: | English |
Published: |
Open Publishing Association
2016-06-01
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Series: | Electronic Proceedings in Theoretical Computer Science |
Online Access: | http://arxiv.org/pdf/1606.05943v1 |