Congestion Control for Cloud Gaming Over UDP Based on Round-Trip Video Latency

We describe a network congestion control mechanism for cloud gaming (CG) platforms based on the user datagram protocol (UDP). To minimize the contribution of the downstream transmission delay to the total end-to-end latency in the interaction-perception loop, we first define the round-trip video lat...

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Bibliographic Details
Main Authors: Alberto Alos, Francisco Moran, Pablo Carballeira, Daniel Berjon, Narciso Garcia
Format: Article
Language:English
Published: IEEE 2019-01-01
Series:IEEE Access
Subjects:
Online Access:https://ieeexplore.ieee.org/document/8737672/