Game Design to Measure Reflexes and Attention Based on Biofeedback Multi-Sensor Interaction

This paper presents a multi-sensor system for implementing biofeedback as a human-computer interaction technique in a game involving driving cars in risky situations. The sensors used are: Eye Tracker, Kinect, pulsometer, respirometer, electromiography (EMG) and galvanic skin resistance (GSR). An a...

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Bibliographic Details
Main Authors: Inigo de Loyola Ortiz-Vigon Uriarte, Begonya Garcia-Zapirain, Yolanda Garcia-Chimeno
Format: Article
Language:English
Published: MDPI AG 2015-03-01
Series:Sensors
Subjects:
Online Access:http://www.mdpi.com/1424-8220/15/3/6520