Game Design to Measure Reflexes and Attention Based on Biofeedback Multi-Sensor Interaction
This paper presents a multi-sensor system for implementing biofeedback as a human-computer interaction technique in a game involving driving cars in risky situations. The sensors used are: Eye Tracker, Kinect, pulsometer, respirometer, electromiography (EMG) and galvanic skin resistance (GSR). An a...
Main Authors: | , , |
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Format: | Article |
Language: | English |
Published: |
MDPI AG
2015-03-01
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Series: | Sensors |
Subjects: | |
Online Access: | http://www.mdpi.com/1424-8220/15/3/6520 |