Game Design to Measure Reflexes and Attention Based on Biofeedback Multi-Sensor Interaction

This paper presents a multi-sensor system for implementing biofeedback as a human-computer interaction technique in a game involving driving cars in risky situations. The sensors used are: Eye Tracker, Kinect, pulsometer, respirometer, electromiography (EMG) and galvanic skin resistance (GSR). An a...

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Main Authors: Inigo de Loyola Ortiz-Vigon Uriarte, Begonya Garcia-Zapirain, Yolanda Garcia-Chimeno
Format: Article
Language:English
Published: MDPI AG 2015-03-01
Series:Sensors
Subjects:
Online Access:http://www.mdpi.com/1424-8220/15/3/6520
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author Inigo de Loyola Ortiz-Vigon Uriarte
Begonya Garcia-Zapirain
Yolanda Garcia-Chimeno
author_facet Inigo de Loyola Ortiz-Vigon Uriarte
Begonya Garcia-Zapirain
Yolanda Garcia-Chimeno
author_sort Inigo de Loyola Ortiz-Vigon Uriarte
collection DOAJ
description This paper presents a multi-sensor system for implementing biofeedback as a human-computer interaction technique in a game involving driving cars in risky situations. The sensors used are: Eye Tracker, Kinect, pulsometer, respirometer, electromiography (EMG) and galvanic skin resistance (GSR). An algorithm has been designed which gives rise to an interaction logic with the game according to the set of physiological constants obtained from the sensors. The results reflect a 72.333 response to the System Usability Scale (SUS), a significant difference of p = 0.026 in GSR values in terms of the difference between the start and end of the game, and an r = 0.659 and p = 0.008 correlation while playing with the Kinect between the breathing level and the energy and joy factor. All the sensors used had an impact on the end results, whereby none of them should be disregarded in future lines of research, even though it would be interesting to obtain separate breathing values from that of the cardio.
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spelling doaj.art-13e3c0bf94404970858f61f31a62f4ba2022-12-22T02:56:56ZengMDPI AGSensors1424-82202015-03-011536520654810.3390/s150306520s150306520Game Design to Measure Reflexes and Attention Based on Biofeedback Multi-Sensor InteractionInigo de Loyola Ortiz-Vigon Uriarte0Begonya Garcia-Zapirain1Yolanda Garcia-Chimeno2Deusto-Tech-LIFE Department, University of Deusto, Bilbao 48007, SpainDeusto-Tech-LIFE Department, University of Deusto, Bilbao 48007, SpainDeusto-Tech-LIFE Department, University of Deusto, Bilbao 48007, SpainThis paper presents a multi-sensor system for implementing biofeedback as a human-computer interaction technique in a game involving driving cars in risky situations. The sensors used are: Eye Tracker, Kinect, pulsometer, respirometer, electromiography (EMG) and galvanic skin resistance (GSR). An algorithm has been designed which gives rise to an interaction logic with the game according to the set of physiological constants obtained from the sensors. The results reflect a 72.333 response to the System Usability Scale (SUS), a significant difference of p = 0.026 in GSR values in terms of the difference between the start and end of the game, and an r = 0.659 and p = 0.008 correlation while playing with the Kinect between the breathing level and the energy and joy factor. All the sensors used had an impact on the end results, whereby none of them should be disregarded in future lines of research, even though it would be interesting to obtain separate breathing values from that of the cardio.http://www.mdpi.com/1424-8220/15/3/6520biofeedbackmulti-sensorgameKinectEye TrackerGSREMGpulsometerrespirometer
spellingShingle Inigo de Loyola Ortiz-Vigon Uriarte
Begonya Garcia-Zapirain
Yolanda Garcia-Chimeno
Game Design to Measure Reflexes and Attention Based on Biofeedback Multi-Sensor Interaction
Sensors
biofeedback
multi-sensor
game
Kinect
Eye Tracker
GSR
EMG
pulsometer
respirometer
title Game Design to Measure Reflexes and Attention Based on Biofeedback Multi-Sensor Interaction
title_full Game Design to Measure Reflexes and Attention Based on Biofeedback Multi-Sensor Interaction
title_fullStr Game Design to Measure Reflexes and Attention Based on Biofeedback Multi-Sensor Interaction
title_full_unstemmed Game Design to Measure Reflexes and Attention Based on Biofeedback Multi-Sensor Interaction
title_short Game Design to Measure Reflexes and Attention Based on Biofeedback Multi-Sensor Interaction
title_sort game design to measure reflexes and attention based on biofeedback multi sensor interaction
topic biofeedback
multi-sensor
game
Kinect
Eye Tracker
GSR
EMG
pulsometer
respirometer
url http://www.mdpi.com/1424-8220/15/3/6520
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