Virtual vs. real: exploring perceptual, cognitive and affective dimensions in design product experiences

Abstract Background Virtual Reality (VR) has already emerged as an effective instrument for simulating realistic interactions, across various domains. In the field of User Experience (UX), VR has been used to create prototypes of real-world products. Here, the question is to what extent the users’ e...

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Bibliographic Details
Main Authors: Marta Pizzolante, Sabrina Bartolotta, Eleonora Diletta Sarcinella, Alice Chirico, Andrea Gaggioli
Format: Article
Language:English
Published: BMC 2024-01-01
Series:BMC Psychology
Subjects:
Online Access:https://doi.org/10.1186/s40359-023-01497-5