Virtual vs. real: exploring perceptual, cognitive and affective dimensions in design product experiences
Abstract Background Virtual Reality (VR) has already emerged as an effective instrument for simulating realistic interactions, across various domains. In the field of User Experience (UX), VR has been used to create prototypes of real-world products. Here, the question is to what extent the users’ e...
Main Authors: | , , , , |
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Format: | Article |
Language: | English |
Published: |
BMC
2024-01-01
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Series: | BMC Psychology |
Subjects: | |
Online Access: | https://doi.org/10.1186/s40359-023-01497-5 |