Hand-Controller Latency and Aiming Accuracy in 6-DOF VR

All virtual reality (VR) systems have some inherent hand-controller latency even when operated locally. In remotely rendered VR, additional latency may be added due to the remote transmission of data, commonly conducted through shared low-capacity channels. Increased latency will negatively affect t...

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Bibliographic Details
Main Authors: Viktor Kelkkanen, David Lindero, Markus Fiedler, Hans-Jürgen Zepernick
Format: Article
Language:English
Published: Hindawi Limited 2023-01-01
Series:Advances in Human-Computer Interaction
Online Access:http://dx.doi.org/10.1155/2023/1563506