Champ versus Chump: Viewing an Opponent’s Face Engages Attention but Not Reward Systems
When we play competitive games, the opponents that we face act as predictors of the outcome of the game. For instance, if you are an average chess player and you face a Grandmaster, you anticipate a loss. Framed in a reinforcement learning perspective, our opponents can be thought of as predictors o...
Main Authors: | , , , , |
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Format: | Article |
Language: | English |
Published: |
MDPI AG
2021-07-01
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Series: | Games |
Subjects: | |
Online Access: | https://www.mdpi.com/2073-4336/12/3/62 |