Champ versus Chump: Viewing an Opponent’s Face Engages Attention but Not Reward Systems

When we play competitive games, the opponents that we face act as predictors of the outcome of the game. For instance, if you are an average chess player and you face a Grandmaster, you anticipate a loss. Framed in a reinforcement learning perspective, our opponents can be thought of as predictors o...

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Bibliographic Details
Main Authors: Ralph S. Redden, Greg A. Gagliardi, Chad C. Williams, Cameron D. Hassall, Olave E. Krigolson
Format: Article
Language:English
Published: MDPI AG 2021-07-01
Series:Games
Subjects:
Online Access:https://www.mdpi.com/2073-4336/12/3/62