Reusing Components from Cultural Heritage Games – the RAGE Project Approach

Video games proved to be an attractive media for presenting cultural heritage issues. They can use virtual worlds to present cultural and historic information in amazing and highly appealing way. Each video game is implemented using set of valuable artifacts (components) reflecting technological, so...

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Bibliographic Details
Main Authors: K. Stefanov, B. Bontchev, P. Boytchev, A. Georgiev, A. Grigorov
Format: Article
Language:English
Published: Bulgarian Academy of Sciences, Institute of Mathematics and Informatics 2016-09-01
Series:Digital Presentation and Preservation of Cultural and Scientific Heritage
Subjects:
Online Access:https://dipp.math.bas.bg/dipp/article/view/276