Reusing Components from Cultural Heritage Games – the RAGE Project Approach
Video games proved to be an attractive media for presenting cultural heritage issues. They can use virtual worlds to present cultural and historic information in amazing and highly appealing way. Each video game is implemented using set of valuable artifacts (components) reflecting technological, so...
Main Authors: | K. Stefanov, B. Bontchev, P. Boytchev, A. Georgiev, A. Grigorov |
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Format: | Article |
Language: | English |
Published: |
Bulgarian Academy of Sciences, Institute of Mathematics and Informatics
2016-09-01
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Series: | Digital Presentation and Preservation of Cultural and Scientific Heritage |
Subjects: | |
Online Access: | https://dipp.math.bas.bg/dipp/article/view/276 |
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