Configurable and computable instructional model based on gamification elements: a case study on education in software engineering

This article describes a configurable and computable instructional model based on gamification elements. The empirical evaluation of the model is also reported using the software engineering area as the scope of application; in the experimental study two treatments were compared: the traditional dyn...

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Bibliographic Details
Main Authors: Raúl Antonio Aguilar Vera, Érika Eunice Briceño Arceo, Julio César Díaz Mendoza, Juan Pablo Ucán Pech
Format: Article
Language:English
Published: Universidad de Guadalajara 2020-09-01
Series:Apertura
Subjects:
Online Access:http://www.udgvirtual.udg.mx/apertura/index.php/apertura/article/view/1905