Configurable and computable instructional model based on gamification elements: a case study on education in software engineering
This article describes a configurable and computable instructional model based on gamification elements. The empirical evaluation of the model is also reported using the software engineering area as the scope of application; in the experimental study two treatments were compared: the traditional dyn...
Main Authors: | , , , |
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Format: | Article |
Language: | English |
Published: |
Universidad de Guadalajara
2020-09-01
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Series: | Apertura |
Subjects: | |
Online Access: | http://www.udgvirtual.udg.mx/apertura/index.php/apertura/article/view/1905 |