Configurable and computable instructional model based on gamification elements: a case study on education in software engineering

This article describes a configurable and computable instructional model based on gamification elements. The empirical evaluation of the model is also reported using the software engineering area as the scope of application; in the experimental study two treatments were compared: the traditional dyn...

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Main Authors: Raúl Antonio Aguilar Vera, Érika Eunice Briceño Arceo, Julio César Díaz Mendoza, Juan Pablo Ucán Pech
Format: Article
Language:English
Published: Universidad de Guadalajara 2020-09-01
Series:Apertura
Subjects:
Online Access:http://www.udgvirtual.udg.mx/apertura/index.php/apertura/article/view/1905
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author Raúl Antonio Aguilar Vera
Érika Eunice Briceño Arceo
Julio César Díaz Mendoza
Juan Pablo Ucán Pech
author_facet Raúl Antonio Aguilar Vera
Érika Eunice Briceño Arceo
Julio César Díaz Mendoza
Juan Pablo Ucán Pech
author_sort Raúl Antonio Aguilar Vera
collection DOAJ
description This article describes a configurable and computable instructional model based on gamification elements. The empirical evaluation of the model is also reported using the software engineering area as the scope of application; in the experimental study two treatments were compared: the traditional dynamics of using a paper document for the Performance Test, and the use of a Virtual Learning Environment configured based on in the model; the dependent variables considered were time and score. From the statistical analysis it was possible to conclude that the students did not present significant differences in the scores obtained in both treatments; however, the time turned out to be a variable with significant differences.
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spelling doaj.art-192984249a2a4a1bbb355d6fa882988f2022-12-22T03:59:19ZengUniversidad de GuadalajaraApertura1665-61802007-10942020-09-01122203510.32870/Ap.v12n2.1905Configurable and computable instructional model based on gamification elements: a case study on education in software engineeringRaúl Antonio Aguilar Vera0https://orcid.org/0000-0002-1711-7016Érika Eunice Briceño Arceo1https://orcid.org/0000-0001-5074-5463Julio César Díaz Mendoza2https://orcid.org/0000-0002-3005-3432 Juan Pablo Ucán Pech3https://orcid.org/0000-0002-1013-6396Universidad Autónoma de YucatánUniversidad Autónoma de YucatánUniversidad Autónoma de YucatánUniversidad Autónoma de YucatánThis article describes a configurable and computable instructional model based on gamification elements. The empirical evaluation of the model is also reported using the software engineering area as the scope of application; in the experimental study two treatments were compared: the traditional dynamics of using a paper document for the Performance Test, and the use of a Virtual Learning Environment configured based on in the model; the dependent variables considered were time and score. From the statistical analysis it was possible to conclude that the students did not present significant differences in the scores obtained in both treatments; however, the time turned out to be a variable with significant differences.http://www.udgvirtual.udg.mx/apertura/index.php/apertura/article/view/1905gamificationsoftwareeducationengineeringinstructional model
spellingShingle Raúl Antonio Aguilar Vera
Érika Eunice Briceño Arceo
Julio César Díaz Mendoza
Juan Pablo Ucán Pech
Configurable and computable instructional model based on gamification elements: a case study on education in software engineering
Apertura
gamification
software
education
engineering
instructional model
title Configurable and computable instructional model based on gamification elements: a case study on education in software engineering
title_full Configurable and computable instructional model based on gamification elements: a case study on education in software engineering
title_fullStr Configurable and computable instructional model based on gamification elements: a case study on education in software engineering
title_full_unstemmed Configurable and computable instructional model based on gamification elements: a case study on education in software engineering
title_short Configurable and computable instructional model based on gamification elements: a case study on education in software engineering
title_sort configurable and computable instructional model based on gamification elements a case study on education in software engineering
topic gamification
software
education
engineering
instructional model
url http://www.udgvirtual.udg.mx/apertura/index.php/apertura/article/view/1905
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