Configurable and computable instructional model based on gamification elements: a case study on education in software engineering
This article describes a configurable and computable instructional model based on gamification elements. The empirical evaluation of the model is also reported using the software engineering area as the scope of application; in the experimental study two treatments were compared: the traditional dyn...
Main Authors: | , , , |
---|---|
Format: | Article |
Language: | English |
Published: |
Universidad de Guadalajara
2020-09-01
|
Series: | Apertura |
Subjects: | |
Online Access: | http://www.udgvirtual.udg.mx/apertura/index.php/apertura/article/view/1905 |
_version_ | 1798042233031622656 |
---|---|
author | Raúl Antonio Aguilar Vera Érika Eunice Briceño Arceo Julio César Díaz Mendoza Juan Pablo Ucán Pech |
author_facet | Raúl Antonio Aguilar Vera Érika Eunice Briceño Arceo Julio César Díaz Mendoza Juan Pablo Ucán Pech |
author_sort | Raúl Antonio Aguilar Vera |
collection | DOAJ |
description | This article describes a configurable and computable instructional model based on gamification elements. The empirical evaluation of the model is also reported using the software engineering area as the scope of application; in the experimental study two treatments were compared: the traditional dynamics of using a paper document for the Performance Test, and the use of a Virtual Learning Environment configured based on in the model; the dependent variables considered were time and score. From the statistical analysis it was possible to conclude that the students did not present significant differences in the scores obtained in both treatments; however, the time turned out to be a variable with significant differences. |
first_indexed | 2024-04-11T22:32:39Z |
format | Article |
id | doaj.art-192984249a2a4a1bbb355d6fa882988f |
institution | Directory Open Access Journal |
issn | 1665-6180 2007-1094 |
language | English |
last_indexed | 2024-04-11T22:32:39Z |
publishDate | 2020-09-01 |
publisher | Universidad de Guadalajara |
record_format | Article |
series | Apertura |
spelling | doaj.art-192984249a2a4a1bbb355d6fa882988f2022-12-22T03:59:19ZengUniversidad de GuadalajaraApertura1665-61802007-10942020-09-01122203510.32870/Ap.v12n2.1905Configurable and computable instructional model based on gamification elements: a case study on education in software engineeringRaúl Antonio Aguilar Vera0https://orcid.org/0000-0002-1711-7016Érika Eunice Briceño Arceo1https://orcid.org/0000-0001-5074-5463Julio César Díaz Mendoza2https://orcid.org/0000-0002-3005-3432 Juan Pablo Ucán Pech3https://orcid.org/0000-0002-1013-6396Universidad Autónoma de YucatánUniversidad Autónoma de YucatánUniversidad Autónoma de YucatánUniversidad Autónoma de YucatánThis article describes a configurable and computable instructional model based on gamification elements. The empirical evaluation of the model is also reported using the software engineering area as the scope of application; in the experimental study two treatments were compared: the traditional dynamics of using a paper document for the Performance Test, and the use of a Virtual Learning Environment configured based on in the model; the dependent variables considered were time and score. From the statistical analysis it was possible to conclude that the students did not present significant differences in the scores obtained in both treatments; however, the time turned out to be a variable with significant differences.http://www.udgvirtual.udg.mx/apertura/index.php/apertura/article/view/1905gamificationsoftwareeducationengineeringinstructional model |
spellingShingle | Raúl Antonio Aguilar Vera Érika Eunice Briceño Arceo Julio César Díaz Mendoza Juan Pablo Ucán Pech Configurable and computable instructional model based on gamification elements: a case study on education in software engineering Apertura gamification software education engineering instructional model |
title | Configurable and computable instructional model based on gamification elements: a case study on education in software engineering |
title_full | Configurable and computable instructional model based on gamification elements: a case study on education in software engineering |
title_fullStr | Configurable and computable instructional model based on gamification elements: a case study on education in software engineering |
title_full_unstemmed | Configurable and computable instructional model based on gamification elements: a case study on education in software engineering |
title_short | Configurable and computable instructional model based on gamification elements: a case study on education in software engineering |
title_sort | configurable and computable instructional model based on gamification elements a case study on education in software engineering |
topic | gamification software education engineering instructional model |
url | http://www.udgvirtual.udg.mx/apertura/index.php/apertura/article/view/1905 |
work_keys_str_mv | AT raulantonioaguilarvera configurableandcomputableinstructionalmodelbasedongamificationelementsacasestudyoneducationinsoftwareengineering AT erikaeunicebricenoarceo configurableandcomputableinstructionalmodelbasedongamificationelementsacasestudyoneducationinsoftwareengineering AT juliocesardiazmendoza configurableandcomputableinstructionalmodelbasedongamificationelementsacasestudyoneducationinsoftwareengineering AT juanpabloucanpech configurableandcomputableinstructionalmodelbasedongamificationelementsacasestudyoneducationinsoftwareengineering |