Experiences of Game-Based Learning and Reviewing History of the Experience Using Player's Emotions

In this paper, we discuss whether the history of a learning experience, containing action and emotion information, is useful for review of the experience in game-based learning using virtual space. We developed a game-based story generation system that automatically generates scripts in real time by...

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Bibliographic Details
Main Authors: Kaoru Sumi, Shusuke Sato
Format: Article
Language:English
Published: Frontiers Media S.A. 2022-07-01
Series:Frontiers in Artificial Intelligence
Subjects:
Online Access:https://www.frontiersin.org/articles/10.3389/frai.2022.874106/full