Experiences of Game-Based Learning and Reviewing History of the Experience Using Player's Emotions
In this paper, we discuss whether the history of a learning experience, containing action and emotion information, is useful for review of the experience in game-based learning using virtual space. We developed a game-based story generation system that automatically generates scripts in real time by...
Main Authors: | Kaoru Sumi, Shusuke Sato |
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Format: | Article |
Language: | English |
Published: |
Frontiers Media S.A.
2022-07-01
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Series: | Frontiers in Artificial Intelligence |
Subjects: | |
Online Access: | https://www.frontiersin.org/articles/10.3389/frai.2022.874106/full |
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