Examining the relationships between students’ perceptions of technology, pedagogy, and cognition: the case of immersive virtual reality mini games to foster computational thinking in higher education

Abstract Researchers are increasingly exploring educational games in immersive virtual reality (IVR) environments to facilitate students’ learning experiences. Mainly, the effect of IVR on learning outcomes has been the focus. However, far too little attention has been paid to the influence of game...

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Bibliographic Details
Main Authors: Friday Joseph Agbo, Sunday Adewale Olaleye, Matt Bower, Solomon Sunday Oyelere
Format: Article
Language:English
Published: SpringerOpen 2023-02-01
Series:Smart Learning Environments
Subjects:
Online Access:https://doi.org/10.1186/s40561-023-00233-1