La narrazione storica nei videogiochi: il caso di Sid Meier’s Civilization
The receptivity of the concepts and messages embedded in video games, as well as their use in education, have already been investigated in various social science disciplines. However, the video game medium still suffers from a lack of consideration by historians and struggles to establish itself as...
Main Author: | |
---|---|
Format: | Article |
Language: | English |
Published: |
Diacronie
2021-06-01
|
Series: | Diacronie. Studi di Storia Contemporanea |
Subjects: | |
Online Access: | http://www.studistorici.com/2021/06/29/lapsus_numero_46/ |