La narrazione storica nei videogiochi: il caso di Sid Meier’s Civilization

The receptivity of the concepts and messages embedded in video games, as well as their use in education, have already been investigated in various social science disciplines. However, the video game medium still suffers from a lack of consideration by historians and struggles to establish itself as...

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Bibliographic Details
Main Author: Laboratorio LAPSUS
Format: Article
Language:English
Published: Diacronie 2021-06-01
Series:Diacronie. Studi di Storia Contemporanea
Subjects:
Online Access:http://www.studistorici.com/2021/06/29/lapsus_numero_46/
Description
Summary:The receptivity of the concepts and messages embedded in video games, as well as their use in education, have already been investigated in various social science disciplines. However, the video game medium still suffers from a lack of consideration by historians and struggles to establish itself as a real object of investigation, even though there are many titles dealing with historical themes. In this unguarded margin, stereotypes, historical fallacies and distorted narratives have potential space to proliferate. The paper aims to analyse the legacies and imaginaries of Sid Meier’s Civilization saga, considered one of the most famous history-themed strategy video games in the world.
ISSN:2038-0925