La narrazione storica nei videogiochi: il caso di Sid Meier’s Civilization
The receptivity of the concepts and messages embedded in video games, as well as their use in education, have already been investigated in various social science disciplines. However, the video game medium still suffers from a lack of consideration by historians and struggles to establish itself as...
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Format: | Article |
Language: | English |
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Diacronie
2021-06-01
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Series: | Diacronie. Studi di Storia Contemporanea |
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Online Access: | http://www.studistorici.com/2021/06/29/lapsus_numero_46/ |
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author | Laboratorio LAPSUS |
author_facet | Laboratorio LAPSUS |
author_sort | Laboratorio LAPSUS |
collection | DOAJ |
description | The receptivity of the concepts and messages embedded in video games, as well as their use in education, have already been investigated in various social science disciplines. However, the video game medium still suffers from a lack of consideration by historians and struggles to establish itself as a real object of investigation, even though there are many titles dealing with historical themes. In this unguarded margin, stereotypes, historical fallacies and distorted narratives have potential space to proliferate. The paper aims to analyse the legacies and imaginaries of Sid Meier’s Civilization saga, considered one of the most famous history-themed strategy video games in the world. |
first_indexed | 2024-04-12T09:02:17Z |
format | Article |
id | doaj.art-1a49e25c5dcd407b8c91056e4f28f75d |
institution | Directory Open Access Journal |
issn | 2038-0925 |
language | English |
last_indexed | 2024-04-12T09:02:17Z |
publishDate | 2021-06-01 |
publisher | Diacronie |
record_format | Article |
series | Diacronie. Studi di Storia Contemporanea |
spelling | doaj.art-1a49e25c5dcd407b8c91056e4f28f75d2022-12-22T03:39:12ZengDiacronieDiacronie. Studi di Storia Contemporanea2038-09252021-06-01132105123La narrazione storica nei videogiochi: il caso di Sid Meier’s Civilization Laboratorio LAPSUSThe receptivity of the concepts and messages embedded in video games, as well as their use in education, have already been investigated in various social science disciplines. However, the video game medium still suffers from a lack of consideration by historians and struggles to establish itself as a real object of investigation, even though there are many titles dealing with historical themes. In this unguarded margin, stereotypes, historical fallacies and distorted narratives have potential space to proliferate. The paper aims to analyse the legacies and imaginaries of Sid Meier’s Civilization saga, considered one of the most famous history-themed strategy video games in the world.http://www.studistorici.com/2021/06/29/lapsus_numero_46/educationgame based learningnarrativessid meier's civilizationvideo games |
spellingShingle | Laboratorio LAPSUS La narrazione storica nei videogiochi: il caso di Sid Meier’s Civilization Diacronie. Studi di Storia Contemporanea education game based learning narratives sid meier's civilization video games |
title | La narrazione storica nei videogiochi: il caso di Sid Meier’s Civilization |
title_full | La narrazione storica nei videogiochi: il caso di Sid Meier’s Civilization |
title_fullStr | La narrazione storica nei videogiochi: il caso di Sid Meier’s Civilization |
title_full_unstemmed | La narrazione storica nei videogiochi: il caso di Sid Meier’s Civilization |
title_short | La narrazione storica nei videogiochi: il caso di Sid Meier’s Civilization |
title_sort | la narrazione storica nei videogiochi il caso di sid meier s civilization |
topic | education game based learning narratives sid meier's civilization video games |
url | http://www.studistorici.com/2021/06/29/lapsus_numero_46/ |
work_keys_str_mv | AT laboratoriolapsus lanarrazionestoricaneivideogiochiilcasodisidmeierscivilization |