La narrazione storica nei videogiochi: il caso di Sid Meier’s Civilization

The receptivity of the concepts and messages embedded in video games, as well as their use in education, have already been investigated in various social science disciplines. However, the video game medium still suffers from a lack of consideration by historians and struggles to establish itself as...

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Main Author: Laboratorio LAPSUS
Format: Article
Language:English
Published: Diacronie 2021-06-01
Series:Diacronie. Studi di Storia Contemporanea
Subjects:
Online Access:http://www.studistorici.com/2021/06/29/lapsus_numero_46/
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author Laboratorio LAPSUS
author_facet Laboratorio LAPSUS
author_sort Laboratorio LAPSUS
collection DOAJ
description The receptivity of the concepts and messages embedded in video games, as well as their use in education, have already been investigated in various social science disciplines. However, the video game medium still suffers from a lack of consideration by historians and struggles to establish itself as a real object of investigation, even though there are many titles dealing with historical themes. In this unguarded margin, stereotypes, historical fallacies and distorted narratives have potential space to proliferate. The paper aims to analyse the legacies and imaginaries of Sid Meier’s Civilization saga, considered one of the most famous history-themed strategy video games in the world.
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spelling doaj.art-1a49e25c5dcd407b8c91056e4f28f75d2022-12-22T03:39:12ZengDiacronieDiacronie. Studi di Storia Contemporanea2038-09252021-06-01132105123La narrazione storica nei videogiochi: il caso di Sid Meier’s Civilization Laboratorio LAPSUSThe receptivity of the concepts and messages embedded in video games, as well as their use in education, have already been investigated in various social science disciplines. However, the video game medium still suffers from a lack of consideration by historians and struggles to establish itself as a real object of investigation, even though there are many titles dealing with historical themes. In this unguarded margin, stereotypes, historical fallacies and distorted narratives have potential space to proliferate. The paper aims to analyse the legacies and imaginaries of Sid Meier’s Civilization saga, considered one of the most famous history-themed strategy video games in the world.http://www.studistorici.com/2021/06/29/lapsus_numero_46/educationgame based learningnarrativessid meier's civilizationvideo games
spellingShingle Laboratorio LAPSUS
La narrazione storica nei videogiochi: il caso di Sid Meier’s Civilization
Diacronie. Studi di Storia Contemporanea
education
game based learning
narratives
sid meier's civilization
video games
title La narrazione storica nei videogiochi: il caso di Sid Meier’s Civilization
title_full La narrazione storica nei videogiochi: il caso di Sid Meier’s Civilization
title_fullStr La narrazione storica nei videogiochi: il caso di Sid Meier’s Civilization
title_full_unstemmed La narrazione storica nei videogiochi: il caso di Sid Meier’s Civilization
title_short La narrazione storica nei videogiochi: il caso di Sid Meier’s Civilization
title_sort la narrazione storica nei videogiochi il caso di sid meier s civilization
topic education
game based learning
narratives
sid meier's civilization
video games
url http://www.studistorici.com/2021/06/29/lapsus_numero_46/
work_keys_str_mv AT laboratoriolapsus lanarrazionestoricaneivideogiochiilcasodisidmeierscivilization