La narrazione storica nei videogiochi: il caso di Sid Meier’s Civilization
The receptivity of the concepts and messages embedded in video games, as well as their use in education, have already been investigated in various social science disciplines. However, the video game medium still suffers from a lack of consideration by historians and struggles to establish itself as...
Main Author: | Laboratorio LAPSUS |
---|---|
Format: | Article |
Language: | English |
Published: |
Diacronie
2021-06-01
|
Series: | Diacronie. Studi di Storia Contemporanea |
Subjects: | |
Online Access: | http://www.studistorici.com/2021/06/29/lapsus_numero_46/ |
Similar Items
-
Scenarios for Revolution in Sid Meier’s Civilization (1991) and Sid Meier’s Colonization (1994)
by: Martijn van der Burg
Published: (2023-07-01) -
#SID2023AT
by: Katharina Kaiser-Müller
Published: (2022-12-01) -
SIDS
by: Luiz Cesar Peres
Published: (2005-03-01) -
Den Leviathan spielen
by: Tobias Winnerling
Published: (2023-01-01) -
Videogiochi e apprendimento collaterale
by: Andrea Benassi
Published: (2013-12-01)