Investigating the causal relationships between badges and learning outcomes in SQL-Tutor

Abstract The practice of adding game elements to non-gaming educational environments has gained much popularity. Gamification has been shown in some studies to enhance engagement, motivation and learning outcomes in technology-supported learning environments. Although gamification research has matur...

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Bibliographic Details
Main Authors: Faiza Tahir, Antonija Mitrovic, Valerie Sotardi
Format: Article
Language:English
Published: The Asia-Pacific Society for Computers in Education (APSCE) 2022-02-01
Series:Research and Practice in Technology Enhanced Learning
Subjects:
Online Access:https://doi.org/10.1186/s41039-022-00180-4