Investigating the causal relationships between badges and learning outcomes in SQL-Tutor
Abstract The practice of adding game elements to non-gaming educational environments has gained much popularity. Gamification has been shown in some studies to enhance engagement, motivation and learning outcomes in technology-supported learning environments. Although gamification research has matur...
Main Authors: | , , |
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Format: | Article |
Language: | English |
Published: |
The Asia-Pacific Society for Computers in Education (APSCE)
2022-02-01
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Series: | Research and Practice in Technology Enhanced Learning |
Subjects: | |
Online Access: | https://doi.org/10.1186/s41039-022-00180-4 |