Games as a Learning Tool in Higher Education

The aim of this research is to evaluate whether using games improves students’ learning management, as reflected in their grades, and teamwork. Games were also used as a feedback strategy. The sample was made up of 156 Chilean university students, who took part in three game activities (Kahoot!, The...

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Bibliographic Details
Main Authors: Valeska Ormazábal Valladares, Lilian Hernández Montes, Felipe Zúñiga Arbalti
Format: Article
Language:English
Published: Universidad Autónoma de Baja California 2023-12-01
Series:Revista Electrónica de Investigación Educativa
Subjects:
Online Access:https://redie.uabc.mx/redie/article/view/4952