Games as a Learning Tool in Higher Education
The aim of this research is to evaluate whether using games improves students’ learning management, as reflected in their grades, and teamwork. Games were also used as a feedback strategy. The sample was made up of 156 Chilean university students, who took part in three game activities (Kahoot!, The...
Main Authors: | , , |
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Format: | Article |
Language: | English |
Published: |
Universidad Autónoma de Baja California
2023-12-01
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Series: | Revista Electrónica de Investigación Educativa |
Subjects: | |
Online Access: | https://redie.uabc.mx/redie/article/view/4952 |