The Potential for Using Gamification in Academic Libraries in Order to Increase Student Engagement and Achievement
This paper discusses the potential benefits of using gamification techniques to increase student engagement with library resources. It outlines the link between student use of library resources and academic achievement, and suggests that gamification has to potential to increase usage of resources,...
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Format: | Article |
Language: | English |
Published: |
University of Bergen
2014-06-01
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Series: | Nordic Journal of Information Literacy in Higher Education |
Online Access: | https://noril.uib.no/article/view/2506 |