STEM learning, science identity and immersivity: Giant screen films comparing 2D, 3D, and dome formats including a videogame assessment

Multiple assessments, including a novel videogame methodology, were used to understand how viewing a Giant Screen film in four different formats affected both science identity associated with liking science and desire to be a scientist, and learning gains on STEM content. Participants were 406 5th g...

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Bibliographic Details
Main Authors: Mina C. Johnson-Glenberg, Mehmet Kosa, Holly Patricia O'Rourke
Format: Article
Language:English
Published: Frontiers Media S.A. 2023-01-01
Series:Frontiers in Education
Subjects:
Online Access:https://www.frontiersin.org/articles/10.3389/feduc.2022.1096889/full