Use of Gamification Model for Homeroom Teacher in Conducting Learning Assessment (Qualitative Study)

Gamification is a game element but is included in non-game contexts because it is used as an effective motivational tool. The performance performed by using gamification becomes more attractive to users. The focus of the problem is determined by the researcher based on the field of education with th...

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Bibliographic Details
Main Authors: Retno Ariyanti Nurningtias, Hudzaifi Syah Tsalits Taufiqi, Muhammad Raihan Zaki, Rizki Hikmawan
Format: Article
Language:English
Published: Universitas Sebelas Maret 2022-08-01
Series:IJIE (Indonesian Journal of Informatics Education)
Subjects:
Online Access:https://jurnal.uns.ac.id/ijie/article/view/61553