How to Define a Genre: A Lacanian-marxist Case Study of the NES Platform Game

This article’s purpose is to define the NES platform game as a specific genre through a materialist approach. Discarding both inductive and deductive ways, we select two games that can be said to be extreme translations of the genre and thus derive the concept from their analysis: the games are Supe...

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Bibliographic Details
Main Author: Nils Skare
Format: Article
Language:English
Published: Septentrio Academic Publishing 2011-07-01
Series:Eludamos
Online Access:https://septentrio.uit.no/index.php/eludamos/article/view/6127