How to Define a Genre: A Lacanian-marxist Case Study of the NES Platform Game
This article’s purpose is to define the NES platform game as a specific genre through a materialist approach. Discarding both inductive and deductive ways, we select two games that can be said to be extreme translations of the genre and thus derive the concept from their analysis: the games are Supe...
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Format: | Article |
Language: | English |
Published: |
Septentrio Academic Publishing
2011-07-01
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Series: | Eludamos |
Online Access: | https://septentrio.uit.no/index.php/eludamos/article/view/6127 |