User Experience of a Serious Game for Physical Rehabilitation Using Wearable Motion Capture Technology
This paper presents a wearable motion capture (MoCap)-based serious game (SG) for physical rehabilitation and evaluates its user experience. Conventional physical rehabilitation relies on professional trainers, equipment, and facilities, which are time-consuming and expensive for users. It often red...
Main Authors: | , , |
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Format: | Article |
Language: | English |
Published: |
IEEE
2023-01-01
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Series: | IEEE Access |
Subjects: | |
Online Access: | https://ieeexplore.ieee.org/document/10267993/ |