User Experience of a Serious Game for Physical Rehabilitation Using Wearable Motion Capture Technology

This paper presents a wearable motion capture (MoCap)-based serious game (SG) for physical rehabilitation and evaluates its user experience. Conventional physical rehabilitation relies on professional trainers, equipment, and facilities, which are time-consuming and expensive for users. It often red...

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Bibliographic Details
Main Authors: Yaqin Fu, Qi Li, Ding Ma
Format: Article
Language:English
Published: IEEE 2023-01-01
Series:IEEE Access
Subjects:
Online Access:https://ieeexplore.ieee.org/document/10267993/