The role of negative and positive urgency in the relationship between craving and symptoms of problematic video game use
Craving and emotion-driven impulsivity dimensions (positive and negative urgency) have been suggested as factors involved in the progression of different potentially problematic behaviors. However, their role in severity of video gaming-related problems remains unclear. This study aims to assess the...
Main Authors: | , , , , , , , , |
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Format: | Article |
Language: | English |
Published: |
Masaryk University
2023-06-01
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Series: | Cyberpsychology: Journal of Psychosocial Research on Cyberpspace |
Subjects: | |
Online Access: | https://cyberpsychology.eu/article/view/32975 |