An Overview of Digital Games Research and Practice for Learning: A Need to have (L)MOOC for DGBL(L) (Research Article)
Developing, exploring and standardizing digital game based learning for EFL and English for Specific Purposes (ESP), requires a thorough understanding of learning context, gaming elements, ludical manners, as well as features of virtual reality in a real-life and career like setting. Unlike some tra...
Main Authors: | , |
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Format: | Article |
Language: | English |
Published: |
University of Tabriz
2021-06-01
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Series: | Journal of English Language Teaching and Learning |
Subjects: | |
Online Access: | https://elt.tabrizu.ac.ir/article_12989_73561a2bf4b9483fdbef3775ff1f5d5a.pdf |