An Overview of Digital Games Research and Practice for Learning: A Need to have (L)MOOC for DGBL(L) (Research Article)

Developing, exploring and standardizing digital game based learning for EFL and English for Specific Purposes (ESP), requires a thorough understanding of learning context, gaming elements, ludical manners, as well as features of virtual reality in a real-life and career like setting. Unlike some tra...

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Bibliographic Details
Main Authors: Farahman Farrokhi, Aylar Fallah Vazirabad
Format: Article
Language:English
Published: University of Tabriz 2021-06-01
Series:Journal of English Language Teaching and Learning
Subjects:
Online Access:https://elt.tabrizu.ac.ir/article_12989_73561a2bf4b9483fdbef3775ff1f5d5a.pdf