Global Search and Local Ascent for Large Cournot Games

Equilibria detection in large games is a fundamental problem in computational game theory. A memetic algorithm, Global Search and Local Ascent (GSLA), is proposed. GSLA's performance is evaluated by means of numerical experiments within the framework of a Cournot game involving up to 100 player...

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Bibliographic Details
Main Authors: Maria Sarasan, Tudor Dan Mihoc, Rodica Ioana Lung, Dumitru Dumitrescu
Format: Article
Language:English
Published: Babes-Bolyai University, Cluj-Napoca 2010-12-01
Series:Studia Universitatis Babes-Bolyai: Series Informatica
Online Access:http://www.cs.ubbcluj.ro/apps/reviste/index.php/studia-i/article/view/8