Talking to Gaymers: Questioning Identity, Community and Media Representation

With few exceptions, lesbian, gay, bisexual, transgender and queer (LGBTQ) individuals are generally ignored in the realm of digital games. This ethnography of members of an online gay gamer, or gaymer, community allowed me to better understand their thoughts on LGBTQ representation in games, as wel...

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Bibliographic Details
Main Author: Tarik Sabry
Format: Article
Language:English
Published: University of Westminster Press 2017-06-01
Series:Westminster Papers in Communication and Culture
Subjects:
Online Access:https://www.westminsterpapers.org/article/id/184/